This is essentially a book on chess history, showing how different styles of chess play became popular and flourished and then faded in popularity, such as for example the Hyper-Modern Style of play that became ''All the Rage'' in the 1920s and 1930s.
The Development of Chess Style
Howard Staunton, chess champion, writer and Shakespearean scholar was a figure of controversy in nineteenth century chess circles: He is remembered chiefly as the man who avoided playing Morphy and as the author of numerous vitriolic articles. It is on his chess writings that this book concentrates.
Howard Staunton - 1810-74
This book explains the ideas behind the Sicilian Defense and gives the reader many useful rules of thumb as a guide to playing all the standard types of positions that arise in the Sicilian. Any player who reads and understands the ideas explained in this book will be assured of scoring many more points in Sicilian Defense games.
How To Play the Sicilian Defense
This follow-up to the successful chess book How to Play the Sicilian Defence, by the same authors, explains the basic principles of the King's Indian without involving the reader in reams of analysis. Many useful rules and guidelines are given, enabling the reader to understand the ideas behind the opening and the standard types of position which arise.
How to Play the King's Indian Defence
The Sicilian Defense is the most exciting of all chess openings and the most popular at all levels of play. The attacking and tactical possibilities of the Sicilian are numerous. There are many sacrificial ideas that occur time and again in the Sicilian, and it is the task of this book to clarify and analyze them
Sacrifices in the Sicilian
A study and analysis of the games of Bobby Fischer, the greatest chess player the world has ever known.
How Fischer Plays Chess
Computer Games I is the first volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a ''brute force'' approach, to papers which will benefit readers trying to program their own games.
Computer Games I
This new edition has been thoroughly updated. The Dragon remains very popular and there was so much new material to be included that the book has expanded by a quarter.
CLEARANCE - The Sicilian Dragon
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