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Publisher: Gambit
Author: John Nunn
Year of Publication: 2008 Pages: 240
Notation Type: Figurine (FN)
Book Description John Nunn is one of the most highly regarded chess writers in the world. He has carefully selected thirty modern games to help the reader understand the most important aspects of chess and to illustrate modern chess principles in action. Virtually every move is explained using words that everyone can understand. Jargon is avoided as far as possible. Almost all the examples are taken from the 1990s and show how key ideas are handled by the grandmasters of today. The emphasis is on general principles that readers will be able to use in their own games, and detailed analysis is only given where it is necessary. Each game contains many lessons, but to guide the reader through the most important ideas in each phase of the game, the thirty games are grouped thematically into those highlighting opening, middlegame and endgame themes. About the Author(s) John Nunn is a grandmaster from England. He has won four individual gold medals and three team silver medals at Chess Olympiads. In the Chess World Cup of 1988/9, he finished sixth overall, ahead of several former World Champions. He is arguably the most highly acclaimed chess writer in the world, with two of his books receiving the prestigious British Chess Federation Book of the Year Award.
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Featuring the 100 Most Important Endgame Ideas
Assuming no specialized endgame knowledge, John Nunn presents 100 key endgame concepts, and explains how they are used to win games or save difficult positions. He covers all the main types of endgames and typical thinking methods, and so equips readers with all the skills needed to excel in this vital phase of the game up to good club level and beyond.
Understanding Chess Endgames


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