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Non Game Related Books

Price
$0 $40 $0 to $40
Year of Publication
2007 2015 2007 to 2015
Manufacturer
  1. Ishi Press (5)
Chess Notation Type
  1. NL - Notationless (3)
  2. DN - Descriptive (1)
  3. AN - Algebraic (1)
Author(s)
  1. David Levy (3)
  2. Sam Loyd (1)

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  1. The Chess Players

    The Chess Players

    Our Price: $34.95
    The Chess Players is a historical novel based on the life of Paul Morphy, who is considered to have been the first world chess champion and possibly the strongest chess player in the history of the game. Paul Charles Morphy was born on June 22, 1837 in New Orleans Louisiana. His father was Alonzo Morphy. His mother was Louise Thérèse Felicite Thelcide Le Carpentier. He learned the moves of chess simply by watching his uncle and father play. Nobody taught him the rules. By age 9 he was regarded as the best player in New Orleans. By age 21 he was regarded as the best chess player in the world. Learn More
  2. Computer Gamesmanship

    Computer Gamesmanship

    Our Price: $25.95

    This is book is for anyone who has ever tried to match wits with a computer in chess, bridge, or any other game requiring long-range strategy and studied decisions. If you're not a pro, chances are you've been defeated by a machine - and impressed at its uncanny ability to outmaneuver humans. In Computer Gamesmanship, David Levy, an International Chess Master and producer of intelligent computer games, unravels the mysteries of how computers successfully mimic strategic thinking and play complex games.

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  3. Computer Games II

    Computer Games II

    Our Price: $29.95

    Computer Games II is the second volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a brute force approach, to papers which will benefit readers trying to program their own games.

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  4. Computer Games I

    Computer Games I

    Our Price: $29.95

    Computer Games I is the first volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games.

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  5. Sam Loyd's Cyclopedia of 5000 Puzzles, Tricks and Conundrums with Answers

    Sam Loyd's Cyclopedia of 5000 Puzzles, Tricks and Conundrums with Answers

    Our Price: $39.95

    This book, Sam Loyd's Cyclopedia of 5,000 Puzzles Tricks and Conundrums with Answers, was compiled by his son and published in 1914 after his death. Although many books have been written about some of Loyd's puzzles, this remains the most complete volume of all of his puzzles. This is considered to be the most fabulous and exciting collection of puzzles ever assembled in one volume. The puzzles come with wonderful illustrations.

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