For your purchasing Consideration, we have a random game book! We have a very limited number of these books available on a first come, first serve basis. You will receive one of four game books - Starting Out in Poker, Starting Out in Backgammon, Improving Your Backgammon, or Starting Out in Bridge Please contact us if you would like a specific book, but please note that a specific selection is not guaranteed.
Random Game Book
When you think of chess, you probably think of the strategy game played throughout Europe and the Americas. There is another kind of chess played throughout the world by probably more people than any other strategy game. That game is Chinese Chess. The ''Elephant Game'' as it is called by the Chinese, dates back more than 2000 years.
Chinese Chess for Beginners
This book, ''The Middle Game of Go'' or ''Chubansen'', first published in 1971, was Sakata's third book published in English, the first being ''Modern Joseki and Fuseki, Vol. 1'' and the second being ''Modern Joseki and Fuseki, Vol. 2, The Opening Theory of Go''. These volumes are now regarded as a classics in Go literature.
The Middle Game of Go
This book, ''Modern Joseki and Fuseki, Vol. 1'', was Sakata's first book published in English. It is now regarded as a classic in Go literature. It is also the first book published by The Ishi Press. Published in 1968, this book along with two follow-up volumes by Sakata Eio, made The Ishi Press the world's leading publisher on the game of go. The cover photo of this book is historic. It shows the three leading go players in the world at that time, plus the strongest female go player in the world at that time.
Parallel Fuseki - Modern Joseki and Fuseki - VOLUME 1
This book, Modern Joseki and Fuseki, Vol. 2, The Opening Theory of Go, was Sakata's second book published in English, the first being Modern Joseki and Fuseki, Vol. 1.
The Opening Theory of Go - Modern Joseki and Fuseki - VOLUME 2
Shogi is the Japanese variety of chess. It is the most popular board game in Japan. The main added feature is that a captured piece becomes a member of the opposing army and can be dropped back into the game later on. This book is by far the best and the most advanced book ever written in the English language about shogi.
Better Moves for Better Shogi
Go is the easiest game in the world to learn, but the hardest game in the world to master. This book is intended for beginners but it provides the basic strategies used by the most advanced, top level professional players. Get through this book from beginning to end, and you will be on your way to Meijin.
Go Made Easy
Renju, as the game is known in Japanese or Lianzhu in Chinese, is a modified and improved version of the ancient game of Five-in-a-Row, also known by its Japanese name of Gomoku. The reason it was necessary to modify the basic game of Five-in-a-Row is that in the traditional game, the player of the first move has such a big advantage that he will win every, or almost every, game.
Five in a Row (Renju) for Beginners to Advanced Players
Undoubtedly the best book written on this subject. The author sweeps away the generalities and gives fifty concrete examples of how to play difficult casts.
Nightmares for the Professional Go Player
In this unique book, the authors, both only amateur Go players themselves, develop the mathematical techniques for solving late-stage endgame problems that can stump top-ranking professionals.
Mathematical Go Endgames
This is a comprehensive study of all games, board games, card games, strategy games, children's games and sporting games such as baseball. What is the history of games? Why do people play games? The authors, Elliott Morton Avedon and Brian Sutton-Smith are recognized authorities on the study of games. Elliott Morton Avedon is the author of “Therapeutic Recreation Service: An Applied Behavioural Approach”. Brian Sutton-Smith is focused on children's games, adult games, children's play, children's drama, films and narratives, as well as children's gender issues and sibling position. Brian Sutton-Smith is the author of some 50 books and some 350 scholarly articles on games.
The Study of Games