Chess Opening Books
Traditionally regarded as a solid, but rather dull opening, the Four Knights has recently been completely transformed by the games of Nigel Short, Murray Chandler and John Nunn. Grandmaster John Nunn looks at this newly revitalized and effective winning weapon and presents his selection of the most theoretically important games. John Nunn is one of the co-winners of the British Chess Federation's Book of the Year Award for Secrets of Grandmaster Play.
New Ideas In The Four Knights
The Definitive Guide to Fischer and Kasparov's Favorite Chess Opening
The Najdorf Sicilian (1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6) is the most important, popular, and talked about opening in chess. Its name is synonymous with such luminaries as Tal, Fischer, and Kasparov.
The Complete Najdorf 6. Bg5
This book focuses on the King's Indian variations that have undergone the most dramatic change in the 1990's: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 0-0 6.Be2 e5 7.0-0. The system with ..Na6 receives full coverage, together with the traditional main lines of 7..Nc6 8.d5 Ne7 followed by Ne1 or Nd2.
The New Classical King's Indian
A Top-Class Grandmaster Explains Step-By-Step How Chess Games are Won
Publisher: Gambit Author: John NunnYear of Publication: 2008 Pages: 240Notation Type: Figurine (FN) Book Description John Nunn is one of the most highly regarded chess writers in the world. He has carefully selected thirty modern games to help the reader understand the most important aspects of chess and to illustrate modern chess principles in action. Virtually every move is explained using words that everyone can understand. Jargon is avoided as far as possible. Almost all the examples are taken from the 1990s and show how key ideas are handled by the grandmasters of today. The emphasis is on general principles that readers will be able to use in their own games, and detailed analysis is only given where it is necessary. Each game contains many lessons, but to guide the reader through the most important ideas in each phase of the game, the thirty games are grouped thematically into those highlighting opening, middlegame and endgame themes. About the Author(s) John Nunn is a grandmaster from England. He has won four individual gold medals and three team silver medals at Chess Olympiads. In the Chess World Cup of 1988/9, he finished sixth overall, ahead of several former World Champions. He is arguably the most highly acclaimed chess writer in the world, with two of his books receiving the prestigious British Chess Federation Book of the Year Award.
Understanding Chess Move by Move
Chess Opening Books
The first phase of a chess game is known as the Chess Opening. It is during
this phase of the chess game that the initial moves are made. Similarly, those
moves are commonly referred to in the chess world as the “Chess Opening”.
While there are literally billions of possible positions after the first 4 moves
have been made in a game of chess (288 billion to be exact), only a small number
of these chess openings have been studied by chess professionals and chess
computers and deemed to be sound for practical play.
To help differentiate one chess opening from another, each chess opening is given a unique name to identify it. While it is common for a chess opening to be named after the player/s that introduced them to popular play, including the Benko Gambit (after Grandmaster Pal Benko), the Sicilian Najdorf (named after Grandmaster Miguel Najdorf) and the Philidor Defense (named after Francois-Andre Danican Philidor), this is not always the case Some chess openings are named after the locations and/or cultures in which they originated, including the London System, the French Defense, the Sicilian Defense, The English Opening and the Vienna Game. While others are named after the pieces that are moved during that opening, including the Queen’s Pawn Gambit and the King’s Indian Defense.
There are 6 basic objectives during the chess opening. They are Piece Development, Control of the Center of the Board, King Safety, Prevention of Pawn Weakness, Piece Coordination and to Create positions in which the player is more comfortable than the opponent.