Chess Endgames Books
The Fourth Edition of a Modern Classic When you are serious about improving your endgame skills, it is time for Dvoretsky's Endgame Manual. Perhaps the best known and most respected instructor of world class chessplayers, Mark Dvoretsky has produced a comprehensive work on the endgame that will reward players of all strengths. For those ready to immerse themselves in endgame theory, there may be no better manual available today. But, even if you do not play at master level, the book has been designed to help your endgame too. Basic theories and "must-know" concepts are highlighted in blue. You may skip the more complex analysis, focus on the text in blue, and still improve your endgame technique.
Dvoretsky Endgame Manual
21st Century Edition
In the early 1950's, two former French champions authored a book that clearly - and quite comprehensively - explained the basic mating patterns in Chess. The Art of Checkmate by Georges Renaud and Victor Kahn was destined to be hailed as one of the most instructive Chess books ever written.
The Art of Checkmate
Instructive Mistakes of the Masters
This book is designed to highlight the key concepts of the most common chess endgames and will prove quite instructive to chessplayers of all levels. Topics include: The King in the Endgame, Pawn play, Zugzwang, Saving Methods, Tactics in the Endgame, Piece Maneuvering, Piece Exchanges, "Technique"... and much more!
Tragicomedy in the Endgame
Principles for the Practical Player
This is an endgame book. It deals with the final phase of a chess game, the one that comes after the opening and the middlegame. But it doesn't take the point of view that the endgame is separate from the other two phases. Rather it argues that the game is an organic whole, and that everything is related, at least up to a point. What happens earlier can explain what happens later. The book also recognizes that the endgame tends to have special characteristics. As much as possible, the author tries to bring out those characteristics so that the reader can come away with basics and underlying principles to help find his or her way through the final phases of their own games.
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