Computer Games I is the first volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a ''brute force'' approach, to papers which will benefit readers trying to program their own games.
Computer Games I
This book explains the ideas behind the Sicilian Defense and gives the reader many useful rules of thumb as a guide to playing all the standard types of positions that arise in the Sicilian. Any player who reads and understands the ideas explained in this book will be assured of scoring many more points in Sicilian Defense games.
How To Play the Sicilian Defense
This follow-up to the successful chess book How to Play the Sicilian Defence, by the same authors, explains the basic principles of the King's Indian without involving the reader in reams of analysis. Many useful rules and guidelines are given, enabling the reader to understand the ideas behind the opening and the standard types of position which arise.
How to Play the King's Indian Defence
A study and analysis of the games of Bobby Fischer, the greatest chess player the world has ever known.
How Fischer Plays Chess
Originally published as ''Oxford Encyclopedia of Chess Games: Volume 1: 1485-1866''. Volume 2 was never published, so the title has been shortened to ''Oxford Encyclopedia of Chess Games''. This encyclopedia set out to publish all the important games of chess which have been played since the modern laws came into force in the late 1400s.
Oxford Encyclopedia of Chess Games
The Sicilian Defense is the most exciting of all chess openings and the most popular at all levels of play. The attacking and tactical possibilities of the Sicilian are numerous. There are many sacrificial ideas that occur time and again in the Sicilian, and it is the task of this book to clarify and analyze them
Sacrifices in the Sicilian
David Levy, International and World expert on computer chess, has analyzed the brilliancies of the masters and, in this book, explains how you can learn to recognize the symptoms and produce your own stunning finishing stroke. Make a small sacrifice and buy this elegant combination of explanation and instruction!
Play Chess Combinations and Sacrifices
Computer Games II is the second volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a brute force approach, to papers which will benefit readers trying to program their own games.
Computer Games II
This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function.
How Computers Play Chess
Elements of Intelligent Game Design
This is book is for anyone who has ever tried to match wits with a computer in chess, bridge, or any other game requiring long-range strategy and studied decisions. If you're not a pro, chances are you've been defeated by a machine - and impressed at its uncanny ability to outmaneuver humans. In Computer Gamesmanship, David Levy, an International Chess Master and producer of intelligent computer games, unravels the mysteries of how computers successfully mimic strategic thinking and play complex games.
The remarkable increase in strength of chess computers over the last ten years has resulted in a flood of books and articles on programming methods and new approaches to analysing positions.All important articles on the subject have now been collected together in one volume together with the best games by chess computers including the World Computer Championships.
Computer Chess Compendium
Korchnoi's Chess Games comprises almost 1700 games played up to the beginning of 1978 and is the most comprehensive and systematic collection of this great player's games ever to be published. The editors have included every available tournament and match game played by Korchnoi since 1945, and there are a number of miscellaneous games from blitz tournaments and simultaneous exhibitions.
Korchnoi's Chess Games
Howard Staunton, chess champion, writer and Shakespearean scholar was a figure of controversy in nineteenth century chess circles: He is remembered chiefly as the man who avoided playing Morphy and as the author of numerous vitriolic articles. It is on his chess writings that this book concentrates.
Howard Staunton - 1810-74