Publisher: American Chess
Author: Alex Fishbein
Year of Publication: 1993
Notation Type: Figurine (FAN)
Book DescriptionWhat does the average player need most from a grandmaster? Basic endgame instruction!
Philidor's famous phrase that the pawn is the "soul of chess" finds no clearer expression than in the endgame, where pawn play is the central aspect of the struggle. The average chess player's greatest shortcoming is his lack of an effective way to learn how to play endings. Endgames with only kings and pawns are especially important because evaluating transitions to them often determines proper planning during other phases of the game.
Nothing available on the subject addresses the needs of new and intermediate players. Even experienced players often balk at wading through reams of dry analysis in standard endgame reference manuals - but until now there has been no other way to learn how to play king and pawn endgames.
Now for the first time, the average player can sit down with a strong teacher and study king and pawn endings effectively and completely. GM Fishbein has selected the basic positions essential to any player's chess education, arranged them in a logical ascending order of difficulty and explained them move-by-move in clear language. To make sure that every lesson finds its mark, he has classified every example according to the basic idea or theme it illustrates.
Alex Fishbein's King and Pawn Endings is a remarkably readable study guide and a valuable edition to the literature which will help every player who has been bored into submission by traditional endgame books.